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	<title>Comments on: Street Fighter: Get Hype? GTFO.</title>
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		<title>By: Jordan</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-2/#comment-953</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Thu, 08 Apr 2010 15:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-953</guid>
		<description>Lol I felt you have reason to carry malice for the SF series, but prob in a different way than you&#039;ve expressed. First, I don&#039;t believe SF is exactly easier than Tekken since &quot;easy&quot; is determined by the player overall and that will constantly change. SF has alot of depth, and so does tekken, the main difference is that SF is 2D and will always have less depth than a 3D game because it can&#039;t incorporate as much in a fight. Thus all of the expertise has to be crammed into the level of gameplay provided. 

It&#039;s true that Tekken 6 has alot more combos than Street Fighter, nobody could argue that. Tekken&#039;s Juggle system has the most depth of any current gen system, but in that sense, its where it becomes similarly limited to SF4. The juggles do a colossal amount of dmg dude, 20-40% is being nice about it, when you use walls to juggle or your in rage mode, and your combos do 50-70%. While Tekken focuses on large juggle strings, SF4 especially focuses on short limited ones with a heavy focus on spacing. To make it clear, Tekken has alot more in it than SF4 and so its got more variables to account for, but in essence it&#039;s just as linear as SF 4 because your still only focusing on a couple of them. The main differences being that SF4 uses all of it&#039;s variables for the most part, and Tekken only uses a portion. 

To put it nicely, Tekken 6 and SF4 are both challenging, and it&#039;s hard for you to call out one for being different, when you weren&#039;t a Pro SF4 player, and your interest in 3D games was considerably greater. Your essay should have focused on what many have already fought on, which is 2D vs 3D games. Your points could have only really gone somewhere from that.

~Cheers</description>
		<content:encoded><![CDATA[<p>Lol I felt you have reason to carry malice for the SF series, but prob in a different way than you&#8217;ve expressed. First, I don&#8217;t believe SF is exactly easier than Tekken since &#8220;easy&#8221; is determined by the player overall and that will constantly change. SF has alot of depth, and so does tekken, the main difference is that SF is 2D and will always have less depth than a 3D game because it can&#8217;t incorporate as much in a fight. Thus all of the expertise has to be crammed into the level of gameplay provided. </p>
<p>It&#8217;s true that Tekken 6 has alot more combos than Street Fighter, nobody could argue that. Tekken&#8217;s Juggle system has the most depth of any current gen system, but in that sense, its where it becomes similarly limited to SF4. The juggles do a colossal amount of dmg dude, 20-40% is being nice about it, when you use walls to juggle or your in rage mode, and your combos do 50-70%. While Tekken focuses on large juggle strings, SF4 especially focuses on short limited ones with a heavy focus on spacing. To make it clear, Tekken has alot more in it than SF4 and so its got more variables to account for, but in essence it&#8217;s just as linear as SF 4 because your still only focusing on a couple of them. The main differences being that SF4 uses all of it&#8217;s variables for the most part, and Tekken only uses a portion. </p>
<p>To put it nicely, Tekken 6 and SF4 are both challenging, and it&#8217;s hard for you to call out one for being different, when you weren&#8217;t a Pro SF4 player, and your interest in 3D games was considerably greater. Your essay should have focused on what many have already fought on, which is 2D vs 3D games. Your points could have only really gone somewhere from that.</p>
<p>~Cheers</p>
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		<title>By: Josh</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-2/#comment-801</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-801</guid>
		<description>The lack of knowledge about SF and well, SFIV specifically is baffling. I know about Tekken and SF (Turbo and IV, some at 3S), VF, Mortal Kombat, hell I loved Killer Instinct, etc. to make a much better conclusion than this *cough* wall of senseless blabber.

For example, there are a lot of 1 frame links/combos in SFIV, for example Boxer&#039;s jab into ultra.

This article has so many hypocritical statements. I could write something longer than what Mr. Truman has typed concerning the heaps of errors. But then again, I&#039;m just going to shrug it off, take a hearty laugh, and pity Ryan for making himself another reason why I don&#039;t plan to try to play Tekken competitively.

P.S. Watch Uryo (C. Viper) on YouTube.</description>
		<content:encoded><![CDATA[<p>The lack of knowledge about SF and well, SFIV specifically is baffling. I know about Tekken and SF (Turbo and IV, some at 3S), VF, Mortal Kombat, hell I loved Killer Instinct, etc. to make a much better conclusion than this *cough* wall of senseless blabber.</p>
<p>For example, there are a lot of 1 frame links/combos in SFIV, for example Boxer&#8217;s jab into ultra.</p>
<p>This article has so many hypocritical statements. I could write something longer than what Mr. Truman has typed concerning the heaps of errors. But then again, I&#8217;m just going to shrug it off, take a hearty laugh, and pity Ryan for making himself another reason why I don&#8217;t plan to try to play Tekken competitively.</p>
<p>P.S. Watch Uryo (C. Viper) on YouTube.</p>
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		<title>By: weazzyefff</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-2/#comment-795</link>
		<dc:creator>weazzyefff</dc:creator>
		<pubDate>Mon, 04 Jan 2010 03:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-795</guid>
		<description>Yeah and I&#039;ve played every Tekken with a ps controller no sweat, but when I got SF4, i could easily tell I needed a stick for piano key chars and hit confirming with DP shortcuts. It&#039;s harder than launching/juggling. And sf4 combos are way harder than your shitty Tekken ones. RSF? Gen mk hands fadc combos are extreme. ALL there links are way harder then juggles bro. And you get infinite launchers and juggles. You have to take risks to build metre to fadc and shit. SF4 is one hell of a risky game, you get stuck like a little shocked bitch much more than Tekken.</description>
		<content:encoded><![CDATA[<p>Yeah and I&#8217;ve played every Tekken with a ps controller no sweat, but when I got SF4, i could easily tell I needed a stick for piano key chars and hit confirming with DP shortcuts. It&#8217;s harder than launching/juggling. And sf4 combos are way harder than your shitty Tekken ones. RSF? Gen mk hands fadc combos are extreme. ALL there links are way harder then juggles bro. And you get infinite launchers and juggles. You have to take risks to build metre to fadc and shit. SF4 is one hell of a risky game, you get stuck like a little shocked bitch much more than Tekken.</p>
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		<title>By: weazzyefff</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-794</link>
		<dc:creator>weazzyefff</dc:creator>
		<pubDate>Mon, 04 Jan 2010 01:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-794</guid>
		<description>Hey, i&#039;m just getting into T6 now from playing SF4 at da arcades since it was released in 08. So far i&#039;m loving it. At first i thought it was really easy and basic because my friends trained me up in practice mode, whereas they were pretty surprised on how good my excecution was. But then I noticed in-game, I couldnt defend or I didnt know what to punish/interupt, so they could pretty much abuse unsafe moves . Once I learn that sorta stuff I think i&#039;ll be sweet.

You definately did dumb down SF4 and over complicate T6 though. Thats why i (at first) wanted to get into T6, to prove I will beast you at both games, then my oppinion will matter more, it&#039;s the only way this argument can be fought i think. As your good at T6 but, you suck at sf4 (it&#039;s obvious), and i&#039;m the other way around, as I said earlier.</description>
		<content:encoded><![CDATA[<p>Hey, i&#8217;m just getting into T6 now from playing SF4 at da arcades since it was released in 08. So far i&#8217;m loving it. At first i thought it was really easy and basic because my friends trained me up in practice mode, whereas they were pretty surprised on how good my excecution was. But then I noticed in-game, I couldnt defend or I didnt know what to punish/interupt, so they could pretty much abuse unsafe moves . Once I learn that sorta stuff I think i&#8217;ll be sweet.</p>
<p>You definately did dumb down SF4 and over complicate T6 though. Thats why i (at first) wanted to get into T6, to prove I will beast you at both games, then my oppinion will matter more, it&#8217;s the only way this argument can be fought i think. As your good at T6 but, you suck at sf4 (it&#8217;s obvious), and i&#8217;m the other way around, as I said earlier.</p>
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		<title>By: NYGHTMARE85</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-753</link>
		<dc:creator>NYGHTMARE85</dc:creator>
		<pubDate>Sat, 26 Dec 2009 04:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-753</guid>
		<description>Bravo man you just shamed the entire SF4 scene and you did through proof.</description>
		<content:encoded><![CDATA[<p>Bravo man you just shamed the entire SF4 scene and you did through proof.</p>
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		<title>By: noodalls</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-705</link>
		<dc:creator>noodalls</dc:creator>
		<pubDate>Fri, 11 Dec 2009 10:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-705</guid>
		<description>Pretty sure I was right and many don&#039;t have one frame windows. Demo man doesn&#039;t, f,f+2 doesn&#039;t. Might go through all the JFs at some point. Hei OTGF and Hwo JFSR I&#039;ve done, they definitely need to have df and button on the same frame.</description>
		<content:encoded><![CDATA[<p>Pretty sure I was right and many don&#8217;t have one frame windows. Demo man doesn&#8217;t, f,f+2 doesn&#8217;t. Might go through all the JFs at some point. Hei OTGF and Hwo JFSR I&#8217;ve done, they definitely need to have df and button on the same frame.</p>
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		<title>By: Anarkira</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-575</link>
		<dc:creator>Anarkira</dc:creator>
		<pubDate>Mon, 26 Oct 2009 17:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-575</guid>
		<description>Why don&#039;t tekkurai challenge himself and play Virtua Fighter?</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t tekkurai challenge himself and play Virtua Fighter?</p>
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		<title>By: Madenka</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-520</link>
		<dc:creator>Madenka</dc:creator>
		<pubDate>Sat, 10 Oct 2009 06:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-520</guid>
		<description>Our shop has both SFIV &amp; T6BR. I play SFIV and have many Tekken/SFIV players as friends. When we play each others&#039; games we comment on how much harder it is compared to our own. They can&#039;t grasp SFIV as well as I and I can&#039;t play Tekken as well as they. That said, I think certain systems appeal to certain types of players. Just because my SFIV friends can&#039;t take a round off my Tekken friends doesn&#039;t make them worse at fighting games and vice versa. I really think you cannot compare these games to each other or insult SFIV players by suggesting their game be used as a &quot;Stepping stone&quot; into Tekken. If SFIV was truly as easy you suggest I&#039;d expect some of the top SFIV players in the world to be complete unknowns, which is obviously not the case. Nearly every professional level SFIV player has played something else at almost the same level.</description>
		<content:encoded><![CDATA[<p>Our shop has both SFIV &amp; T6BR. I play SFIV and have many Tekken/SFIV players as friends. When we play each others&#8217; games we comment on how much harder it is compared to our own. They can&#8217;t grasp SFIV as well as I and I can&#8217;t play Tekken as well as they. That said, I think certain systems appeal to certain types of players. Just because my SFIV friends can&#8217;t take a round off my Tekken friends doesn&#8217;t make them worse at fighting games and vice versa. I really think you cannot compare these games to each other or insult SFIV players by suggesting their game be used as a &#8220;Stepping stone&#8221; into Tekken. If SFIV was truly as easy you suggest I&#8217;d expect some of the top SFIV players in the world to be complete unknowns, which is obviously not the case. Nearly every professional level SFIV player has played something else at almost the same level.</p>
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		<title>By: tekkurai</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-505</link>
		<dc:creator>tekkurai</dc:creator>
		<pubDate>Tue, 06 Oct 2009 07:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-505</guid>
		<description>Very good points and perspectives in the last few posts. I agree, it is totally about preference in the end. No game is better than the other when it comes down to it. It&#039;s all about what you enjoy playing - and the mind games and execution requirements you prefer. 

I learned something interesting about the SF system recently. The double tapping method, I believed, gave you two chances to land whatever button string you may be attempting. In actuality, however, inputs are locked in both when the button is pressed, and when it is let go - thus double tapping gives you 4x the chance of landing whatever you may be doing if done correctly. Very interesting indeed.

SiegCabbit, I was especially impressed by your post. It was a very good read.</description>
		<content:encoded><![CDATA[<p>Very good points and perspectives in the last few posts. I agree, it is totally about preference in the end. No game is better than the other when it comes down to it. It&#8217;s all about what you enjoy playing &#8211; and the mind games and execution requirements you prefer. </p>
<p>I learned something interesting about the SF system recently. The double tapping method, I believed, gave you two chances to land whatever button string you may be attempting. In actuality, however, inputs are locked in both when the button is pressed, and when it is let go &#8211; thus double tapping gives you 4x the chance of landing whatever you may be doing if done correctly. Very interesting indeed.</p>
<p>SiegCabbit, I was especially impressed by your post. It was a very good read.</p>
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		<title>By: Simysim</title>
		<link>http://iamtekken.com/2009/06/27/street-fighter-get-hype-gtfo/comment-page-1/#comment-426</link>
		<dc:creator>Simysim</dc:creator>
		<pubDate>Sat, 26 Sep 2009 07:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://iamtekken.com/?p=325#comment-426</guid>
		<description>You know, Im a big SF4 fan, but a couple of these comments I found pretty interesting.  I see that some people complain about block strings, pokes that are safe, etc.   And you know, I could totally see how that would turn you off.  In fact, it turns me off to an extent.  I guess thats why I use Dhalsim.  I focus on other aspects of the game and try to avoid the up close pokes if possible.  Im not that familiar with tekken, but Im sure it is a good game.  I have no idea which game is ultimately better and deeper, but one thing that Tekken will NEVER have are characters as &quot;cool&quot; as the ones in SF.  It may sound silly, but the usual suspects in SF are pretty cool.  Nostalgia may be a part of it, but they really are brilliantly imagined characters.  Blanka, Dhalsim, Balrog, Akuma, chun, etc.  Personality and completely different fighting styles.  The characters in 3d games just seem so drab and uninteresting.  However, that ultimately doesn&#039;t matter, but it may lead casuals to buying SF over Tekken, idk.  Maybe I will check out Tekken 6 if there is a good online community.</description>
		<content:encoded><![CDATA[<p>You know, Im a big SF4 fan, but a couple of these comments I found pretty interesting.  I see that some people complain about block strings, pokes that are safe, etc.   And you know, I could totally see how that would turn you off.  In fact, it turns me off to an extent.  I guess thats why I use Dhalsim.  I focus on other aspects of the game and try to avoid the up close pokes if possible.  Im not that familiar with tekken, but Im sure it is a good game.  I have no idea which game is ultimately better and deeper, but one thing that Tekken will NEVER have are characters as &#8220;cool&#8221; as the ones in SF.  It may sound silly, but the usual suspects in SF are pretty cool.  Nostalgia may be a part of it, but they really are brilliantly imagined characters.  Blanka, Dhalsim, Balrog, Akuma, chun, etc.  Personality and completely different fighting styles.  The characters in 3d games just seem so drab and uninteresting.  However, that ultimately doesn&#8217;t matter, but it may lead casuals to buying SF over Tekken, idk.  Maybe I will check out Tekken 6 if there is a good online community.</p>
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